May 16, 2016, 5:45am
I asked her at 12:30pm this afternoon (approximately 14 hours ago) and she was awesome enough to not only help me out with the game design, but also providing art as well. Why did I wait until the last minute? Well, I was working on another really cool game the past few days that I realized couldn't be finished in time. Stay tuned next week to see what that's about.
May 09, 2016, 5:50am
Networked multiplayer was always something that intimidated me but I dove in and was able to get this simple game working. I'm pretty proud of that.
May 02, 2016, 5:34am
I'm just going to leave this here.
April 25, 2016, 5:34amApril 25, 2016, 2:34am
Whoa, bet you were expecting some more Magic Cards, weren't you? Well, I've been working on the Magic set, but decided that it was something I wanted to take some more time to polish and refine. In the meantime, I threw together a Breakout-style game which you can play here.
For a limited time, you can also trigger this game on the homepage by clicking anywhere on the page. Hit the greens, avoid the reds and have fun! (Hint: Try clicking after firing the ball)
April 18, 2016, 3:18pm
Week four has been quite hectic! I spent half the week traveling through Boston and Cleveland (big changes are coming up!) and the tail end of it sick... Anyway, here's the game for this week (sorry it's a few hours late):MtG Elements
The card file isn't perfect but hey, when I started this one-game-per-week gig, I knew they wouldn't all be glamorous. With that said, here's a preview of what's coming next week:
Other creatures you control gain first strike and Bushido 1., : Target creature must block this turn if able. You may untap it.