Week Thirteen

July 18, 2016, 10:28am

I've been slowly adjusting to life in Cleveland. So far, I've felt compeltely uncreative here and started to slip into a morass of self-pitying depression. Then, I remembered this quote from Stephen King:

“Amateurs sit and wait for inspiration, the rest of us just get up and go to work.”

Touche, Stevie. So even though I have had zero inspiration for creating games this week, I did a ton of work on building out the infrastructure on my website, including a login/password system, SSL encryption (so you can feel safe entering your password), a RESTful API which allows for games I create to interact with the Rails backend, and a basic navbar. Not particularly creative, but fun in its own way.

This week's game was built in about an hour, and most of that was figuring out text input and buttons. The fun and interesting part (to me, anyway) is that you have to login to play the game and your high scores will be stored in the site's database via the aforementioned RESTful API. Anyway, this week started out depressing and ended quite productive.

Of course, even though I've been trying out lots of new tech with these weekly games, none of them seem to play nicely with WebGL. Pretty frustrating.

Anyway, give Week Thirteen a try and see if you can beat my high score!