August 01, 2016, 5:31am
Ultimately, I’m planning to rebuild Equatia over the next few months with a better architecture, multiplayer, a Rails backend, and many other ideas that have been floating around my head for the past few years. It’s taken some time to get myself reacquainted with the tech, but the ball is rolling.
The biggest change is that 99% of the game is built in code. That means no prefabs, no scenes, no Unity Editor at all, really. This makes collaboration much easier down the line and also allows the project to be open source. It's taken a fair amount of effort up front but I think it will be worth it.