Games

Godai - A Tetris-meets-Puzzle-Fighter block game
Equatia - A legacy build of Equatia

Weekly Games

In 2016, I built 35 games in 35 weeks. Some were awesome and some were terrible.

Week 35 - A nutritous typing game
Week 34 - A pixel-art obstacle runner. Collab with Soye
Week 33 - A game about the European Commission. Collab with Soye
Week 32 - A game about New York
Week 31 - A game about Cleveland
Week 30 - Can you sort faster than quicksort?
Week 29 - A game with a growth mindset
Week 28 - Updated block game with dynamic music
Week 27 - Mini-FarmVille sim
Week 26 - Tetris meets Puzzle Fighter
Week 25 - Choose a game that matches your personality
Week 24 - Legacy Forest levels from Equatia School
Week 23 - Kamigawa Sengoku set preview
Week 22 - Zombies... kill it with fire!
Week 21 - Timing-based hypertext fiction
Week 20 - Pacman! Built using the Equatia engine
Week 19 - Latest Equatia build
Week 18 - HTML memory game with a personal ending
Week 17 - Snakes... Why did it have to be snakes?
Week 16 - Reimagining Equatia as a First Person Shooter
Week 15 - Operation EquatiaLib
Week 14 - A game that's a metaphor
Week 13 - A game about squishing bugs and getting the high score
Week 12 - A delicious burrito matching game
Week 11 - Trying out a new art style
Week 10 - Head rolling physics game
Week 9 - Abe Lincoln chopping trees. Guest collab with KrisImpossible
Week 8 - Little girl fighting monsters. Guest designer Lutetia
Week 7 - Multiplayer mini-battle game in Unity
Week 6 - Mega Man 3 Intro oboe cover
Week 5 - A breakout style game using text and horizontal rules
Week 4 - A Magic the Gathering set in spreadsheet form
Week 3 - A shooting game built in d3js
Week 2 - A broken algebra game built in d3js
Week 1 - MOBA meets Tamagotchi