Games

Godai - A Tetris-meets-Puzzle-Fighter block game

Equatia - A legacy build of Equatia


Weekly Games

In 2016, I built 35 games in 35 weeks. Some were awesome and some were terrible.

December 19, 2016
Week 35 - A nutritous typing game

December 12, 2016
Week 34 - A game about the European Commission. Collab with - A pixel-art obstacle runner. Collab with Soye

December 5, 2016
Week 33 - A game about the European Commission. Collab with Soye

November 28, 2016
Week 32 - A game about New York

November 21, 2016
Week 31 - A game about Cleveland

November 14, 2016
Week 30 - Can you sort faster than quicksort?

November 7, 2016
Week 29 - A game with a growth mindset

October 31, 2016
Week 28 - Updated block game with dynamic music

October 24, 2016
Week 27 - Mini-FarmVille sim

October 17, 2016
Week 26 - Tetris meets Puzzle Fighter

October 10, 2016
Week 25 - Choose a game that matches your personality

October 3, 2016
Week 24 - Legacy Forest levels from Equatia School

September 26, 2016
Week 23 - Kamigawa Sengoku set preview

September 19, 2016
Week 22 - Zombies... kill it with fire!

September 12, 2016
Week 21 - Timing-based hypertext fiction

September 5, 2016
Week 20 - Pacman! Built using the Equatia engine

August 29, 2016
Week 19 - Latest Equatia build

August 22, 2016
Week 18 - HTML memory game with a personal ending

August 15, 2016
Week 17 - Snakes... Why did it have to be snakes?

August 8, 2016
Week 16 - Reimagining Equatia as a First Person Shooter

August 1, 2016
Week 15 - Operation EquatiaLib

July 25, 2016
Week 14 - A game that's a metaphor

July 18, 2016
Week 13 - A game about squishing bugs and getting the high score

July 11, 2016
Week 12 - A delicious burrito matching game

MOVING BREAK

June 6, 2016
Week 11 - Trying out a new art style

May 30, 2016
Week 10 - Head rolling physics game

May 23, 2016
Week 9 - Abe Lincoln chopping trees. Guest collab with KrisImpossible

May 16, 2016
Week 8 - Little girl fighting monsters. Guest designer Lutetia

May 9, 2016
Week 7 - Multiplayer mini-battle game in Unity

May 2, 2016
Week 6 - Mega Man 3 Intro oboe cover

April 25, 2016
Week 5 - A breakout style game using text and horizontal rules

April 18, 2016
Week 4 - A Magic the Gathering set in spreadsheet form

April 11, 2016
Week 3 - A shooting game built in d3js

April 4, 2016
Week 2 - A broken algebra game built in d3js

March 28, 2016
Week 1 - MOBA meets Tamagotchi